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Thread Statistics | Show CCP posts - 3 post(s) |

Pryce Caesar
The Scope Gallente Federation
60
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Posted - 2016.04.05 06:22:10 -
[1] - Quote
Swiftstrike1 wrote:Goldensaver wrote: Your math is wrong.
Yes. Yes it is. That's embarrassing... LevelLevi (kin) Levi (rest)Avatar Rag + Erebus 1 76% 65% 180% 195% 2 186% 157% 360% 411% 3 355% 300% 540% 653% 4 650% 550% 720% 925% 5 1300% 1100% 900% 1233% So after using excel instead of the calculator on my phone the figures are different, but the point remains the same. The Levi DPS bonus is pitiful compared to the other titans at anything below level 5. I feel you are correct about nobody flying their titan in anger with less than level 5, but the ship skill bonuses should probably not be balanced around that assumption. Just look at the jump from level 4 to level 5! I'll eat my hat if that's well balanced...
Have the EHP updates been made already, because I could have sworn that Titans had much more EHP than they do now, the last time I checked. This update seems to have cut their EHP almost in half (you can buff them again with the new modules, but still).
But either way you look at it, these new stats look like a straight DPS upgrade. Remember, these are all the damage multipliers per gun. Take them all together, and a Level 5 Titans boasts more DPS with its regular guns than a sieged dreadnought. |

Pryce Caesar
The Scope Gallente Federation
60
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Posted - 2016.04.05 23:03:33 -
[2] - Quote
I swung by the test server to look at the new stuff, and there's a lot of it. The new Reaper and Lance Doomsdays appear to be those advertised to us in previous dev blogs, and each race has their own variants.
But there seems to be a new type of Doomsday as well. Rather the one that over-loads Capacitors, it appears to be some kind of super-smartbomb (like the Doomsdays of old). I can't remember the exact details, but it appears to generate a disruption in spacetime that heavily damages ships within a 10km radius of the Titan. Unlike the others, as well as the "Hand of God" Doomsday, this one can be used by all races. |

Pryce Caesar
The Scope Gallente Federation
60
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Posted - 2016.04.06 02:57:34 -
[3] - Quote
Sobaan Tali wrote:Pryce Caesar wrote:I swung by the test server to look at the new stuff, and there's a lot of it. The new Reaper and Lance Doomsdays appear to be those advertised to us in previous dev blogs, and each race has their own variants.
But there seems to be a new type of Doomsday as well. Rather the one that over-loads Capacitors, it appears to be some kind of super-smartbomb (like the Doomsdays of old). I can't remember the exact details, but it appears to generate a disruption in spacetime that heavily damages ships within a 10km radius of the Titan. Unlike the others, as well as the "Hand of God" Doomsday, this one can be used by all races. Titan grade discos! Interesting. Range is a bit short at 10K, maybe on intention to keep them from being too powerful I suppose. Even Bombers push 15Km with their main payloads, and I'm pretty sure I remember some high tier officer smarties can go past 10 already. And given their inherent size, 10Km is literally in it's face or up its...um, tail pipe. Then again, I'll admit never gotten into a food fight with a Titan's weapons or decided to poke one with my one guns and see what it does when you do that (  I can imagine that may not be pleasant), so I'm not that well up on knowing what too strong and what's too weak for them.
Especially when you consider the fact that Titan XL Guns will no longer be weaker against sub-Capitals, and their new weapons bonuses pretty much mean that a fully fitted Titan boasts close to double the firepower of a Sieged Titan easily.
If memory serves, the Reaper-type Doomsdays have an arc along which they fire, allowing for sweeping shots across the battlefield. The Lance-type Doomsday fires in a single direction, but can destroy any class of ship caught in the path of the beam. In short, while normal Doomsdays are designed for use on Capital ships, the new types of Doomsdays seem geared to obliterate sub-capitals, just like the Doomsday weapons of old. |

Pryce Caesar
The Scope Gallente Federation
60
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Posted - 2016.04.06 14:57:47 -
[4] - Quote
Can you honestly expect one ship of a certain class to completely tank others of the same class without fear of destruction? Titans are intended to be powerful, but still destructible by normal means.
I think the design element behind Capitals that you are complaining about is to ensure that this class of ship is not too powerful compared to the sub-capitals. I have yet to fly a Capital myself, but that is how I see things.
P.S. I think sub-caps get warning about Doomsdays because a Doomsday directed towards a sub-cap is essentially a one-hit KO on most classes of sub-capitals. |

Pryce Caesar
Evil Young Flesh
61
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Posted - 2016.04.09 03:45:55 -
[5] - Quote
GoldSnake wrote:My 2 cents would be to increase the cpu on the avatar so we aren't forced to use fitting mods on a titan just to use T2 guns. They are end game, outside of hard limitations on slot numbers for various modules there should be no reason to force this class of ship to downgrade weapons from T2 in order to fit a tank or use a fitting module in lieu of T2 weapons to fit anything else.
Don't XL Rigs that boost CPU (albeit at the expense of shield recharge) exist? There are also implants that can further increase CPU or decrease CPU of certain modules. You can easily use either of those (or both) to help buff up an Avatar's CPU to fit all guns. |

Pryce Caesar
Evil Young Flesh
61
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Posted - 2016.04.09 03:54:12 -
[6] - Quote
https://www.youtube.com/watch?v=1AfmwvkIHwo
Wow. Can we say that this means goodbye to blob Titan fleets? If those were all Lances firing off and they were doing equal damage to all Titans in their line of fire... |

Pryce Caesar
Evil Young Flesh
61
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Posted - 2016.04.09 04:13:34 -
[7] - Quote
Pleasure Hub Node-514 wrote:Pryce Caesar wrote:https://www.youtube.com/watch?v=1AfmwvkIHwo
Wow. Can we say that this means goodbye to blob Titan fleets? If those were all Lances firing off and they were doing equal damage to all Titans in their line of fire... Also factor when Titans die, they'll proceed to do 200k damage at 10k range.
Whaaaaaaaaaat??? 
Titans will now do two hundred THOUSAND damage to anything within a 10km radius of themselves when they explode? I heard about the capacitor disruption of nearby ships when they fire off the new Doomsday weapons, but this is even more news to my ears.
They already re-introduced an AoE Doomsday; now we've got thermonuclear Titan deaths. I guess we won't be seeing any more scenes like those people saw at B-R5RB; battles with mass Titan groups may end up much more spread out. |

Pryce Caesar
Evil Young Flesh
61
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Posted - 2016.04.09 14:42:34 -
[8] - Quote
Titans may be the biggest and most expensive ships in the entire game, but "end game" does not exist in EVE Online, the last time I checked. Every ship only provided a new means of playing the game, and all of them can be lost in equal measure. Other ships sometimes require rigs or implants to either support their fittings or to augment them; the Titans are not any different with the upcoming T2 weaponry, which is the first time Capital Ships have been confronted with that particular issue. |

Pryce Caesar
Evil Young Flesh
61
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Posted - 2016.04.11 04:14:43 -
[9] - Quote
d0cTeR9 wrote:Supercarrier changes is the last nail in the coffin for them.... Titan changes... great! Useful once again!
If the current war continues past when these changes are implemented, then things are going to change with the war. It may be a bad time to test-run any new Capital or Citadel strategies. |

Pryce Caesar
Evil Young Flesh
66
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Posted - 2016.04.16 22:25:35 -
[10] - Quote
Lugh Crow-Slave wrote:Sentamon wrote:Pryce Caesar wrote:Pleasure Hub Node-514 wrote:Pryce Caesar wrote:https://www.youtube.com/watch?v=1AfmwvkIHwo
Wow. Can we say that this means goodbye to blob Titan fleets? If those were all Lances firing off and they were doing equal damage to all Titans in their line of fire... Also factor when Titans die, they'll proceed to do 200k damage at 10k range. Whaaaaaaaaaat???  Titans will now do two hundred THOUSAND damage to anything within a 10km radius of themselves when they explode? I heard about the capacitor disruption of nearby ships when they fire off the new Doomsday weapons, but this is even more news to my ears. They already re-introduced an AoE Doomsday; now we've got thermonuclear Titan deaths. I guess we won't be seeing any more scenes like those people saw at B-R5RB; battles with mass Titan groups may end up much more spread out. Good because 10% TiDi fights are nauseating. AoE explosions will help clear out the F1 trash that are only there to pile on and we'll have much more enjoyable fights at near normal speeds. I hope they add the 'sploding damage to smaller class of ships in the future and add collision damage too.  Lol you pop one caracal and it sets of a chain reaction killing all the ones anchored to it. Or wait even better self destruct a freighter on the jita undock
Oooh. That said, when you have Citadels starting up, pirates camping the undock may instead get a face-full of missiles and bombs if they try to camp Citadels in the same manner.
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Pryce Caesar
Evil Young Flesh
67
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Posted - 2016.04.22 17:03:58 -
[11] - Quote
Well, Pirate Faction Titans are confirmed. I do not know if they will share in the role bonuses of normal Titans, however. |

Pryce Caesar
Cloak and Daggers Fidelas Constans
72
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Posted - 2016.05.01 06:03:00 -
[12] - Quote
http://www.youtube.com/watch?v=5jQqOqm4eYM
I guess the new Doomsdays are more than capable of doing their jobs. One Lance wiped out an entire fleet that was warping in. |
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